
Corporal Punishment08
NosWaffle Nostradamus Effect
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Posted - 2010.12.07 18:02:00 -
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Originally by: DHB WildCat
Problem - Locking time. Takes for ever to lock a ship unless you specifically use spots needed for other modules to lock faster.
Solution - Eliminate res based locking and make a baseline lock of a few seconds reguardless the ship... or just boost battleship locking time. Lets face it, if you roleplay you know the battleship has the most syphistacated* (spelling 8)) electronic sysytems around! They would be able to do just as well if not better than any other ship in the fleet.
What about a gang of snipers? They lock a BB from 150km out in a few seconds? Instapopped. same with a Falcon, Scorpion, etc. You need to fit your ship for the role you intend. If you intend to use a Battleship to take out other battleships, you're good. If you intend a battleship to pick on smaller targets, you can still do this, but you gotta fit sensor boosters. This is true for everything in EVE. Fit the ship to meet the role.
Originally by: DHB WildCat
Problem - Shield tanking > Armor tanking. However most ships period armor tank. Thus making a shield tanked "drake" fleet with scimis more efeective than armor fleets. Solution - Make armor RR rep at the beginning of the cycle like shield ones. No reason they have to be different. At the same time lets nerf the logi ships a little bit. Two logis should not be able to tank a ship from 10 people.
You're proposing to make all ships equal. I would say things are farely well balanced as is, even with all ships not being equal.
Originally by: DHB WildCat
Problem - Probing. Yes Battleships are the longest hitting sub cap ships in the game. However a prober can literally probe down a Battleship and be on top of it before it can get out of warp and turn around to warp out. Thus bringing the rest of the fleet ontop of the snipers. Solution - Nerf the living crap out of probing. It is very overpowered. Make the time it takes to scan longer. Make it so that people have to work to get a position on snipers and thus a sniping BS fleet would be viable again.
I would say probing is fine. As is, without full skills, it's hard to probe down any ship. Players should be rewarded for putting all that time towards probing.
Originally by: DHB WildCat
Problem - Capital ships.... seriously this is completely out of control! I am in a corp of 20 people. We all have Mom's and some of us even have titans. It is too easy to build these things and they are too cheap for their abilities. Solution - Make them more expensive! Fighters / Fighter bombers should not be able to hit sub caps period! A mom should not be a solo pwn mobile like it is! DD - Make sig based... again too many titans are dropped on lone Battleship becasue it insta pops them and is so cheap to fire the device that it isnt even a factor concidered in firing the divice.
The problem here is that there's too much money floating around out there. Players just have so much money now adays. Noobs come in to a corp, and the first thing they're told is to train up their drone skills so they can get in to a supercarrier asap. They won't even know how to fly the ship, but they'll have it. That's why there's so many supers dying these days. the loss of a capital ship used to cripple an alliance. Now it doesn't even dent a corporation.
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